I thought I would share with y’all something that I’ve been playing recently: a little action roguelike called Delver. The game first piqued my interest several months ago, when it was in very early alpha and didn’t yet have a website; I downloaded it then and was charmed by the Minecraft-esque visuals and simple, no-explanation-needed premise. It came to find again recently, so I decided to check out the progress. It’s been polished and expanded significantly from when I last played, and needless to say I’m very satisfied.
You start off looking into a mysterious hallway, just begging you to go in. What could await you there?
A HOST OF FEARSOME AND POWERFUL ENEMIES, INCLUDING, BUT NOT LIMITED TO:
DIRE BAT, AND ASSOCIATE
THE THING THAT I DIDN’T GO NEAR
The dungeon is randomly generated, and your objective is to head deeper and deeper into it, finding increasingly powerful weapons and gear, fighting off hordes of monsters, and avoiding traps. As for what’s at the bottom…
I’ll leave that for you to find out. Not because I wanna tease, but because this is a game I don’t want to spoil for anyone. I’ve been playing the up-to-date version for the last few days, and while individual playthroughs don’t last all that long regardless of whether you win or lose, the randomly-generated aspect gives the game amazing replay value.
One more thing though: when you die, you die. As in, your save file is gone. It’s like Minecraft in hardcore mode.
So, while I wouldn’t say the game in actively difficult (although I have yet to beat it completely), I would still recommend treading carefully. You don’t wanna die to something stupid, like a Magic Asshole.
Personally, I expect very good things from this game in the future.
This game looks like a lot of fun, and it’s only five bucks!